
Thus, mission availability depends on the state of the spy's hands: An open book is immediately closed when the spy begins walking. The spy opens the book immediately upon taking it and before returning it or transferring microfilm. The spy holds the book with the left hand when it is closed, and both hands when it is open. Removing or inserting the microfilm requires an action test (see below).

The act of removing or inserting the microfilm can be done anywhere as long as the spy is holding a book, except when they are in a conversation circle with one or more NPCs. To perform an indirect transfer, the spy removes the microfilm from the book, puts the book away, takes a book from a different bookcase, inserts the microfilm in that book, and puts the book back. There is no action test for a direct transfer. To perform a direct transfer, the spy simply returns the book to a different bookcase. Once the spy has a book in their hands, there are two ways that the spy may choose to transfer the microfilm: a direct transfer or an indirect transfer. (It is presumed that the spy knows where the microfilm is located and to where it must be transferred, and thus wherever the spy chooses is correct.) It does not matter which bookcases the spy chooses, as long as the microfilm is not returned to the same bookcase from which it came.

To start, the spy removes a book from a bookcase and automatically starts reading it. The current main gameplay mode is 1v1 Spy versus Sniper online multiplayer, although there is limited single-player Sniper play right now, and a single player Spy and Sniper practice mode for trying out missions and whatnot.To accomplish this mission, the spy must move a microfilm from one bookcase to another. Finally you can be like the suave and confident spies you find in films or books, risking it all by doing the final mission right in front of the sniper as the clock runs out! There are plenty of games that explore being a super-powered commando with an infinite supply of ammunition and no brains SpyParty is a new and quite different game about the more interesting, deeper, and more subtle aspects of being a spy. While most spy games have you machine-gunning stuff, blowing things up, and driving fast, SpyParty has you hide in plain sight, blend into a high-society cocktail party, deceive your opponent, and detect subtle behavioral tells to achieve your objectives and not get shot.

SpyParty is a competitive espionage game about human behavior, performance, perception, and deception.
